Quick Facts: Round Robin tournament with Quarterfinals and Finals after lunch • 3–5 players per team • Game time is forfeit time!
Game Setup
Game Length5 innings, or till the air horn is blown
Outs2 per team per inning
Mercy Rule10 runs after 3 innings
Field Players3 (1 pitcher, 2 outfielders)
BattingAll 5 players, same order
Pitching2 different pitchers per team
Hitting & Outs
No walks! Every at-bat = out, hit, or home run. All foul balls count as strikes.
Strike Zone: Determined by backstop – batting team can monitor.
Strike Zone: Determined by backstop – batting team can monitor.
You’re OUT if:
- 3 strikes (swinging or foul balls)
- 10 swings without a fair hit (even if the 10th is foul)
- Pitcher grabs a ground ball before the 45’ line
- Any fielder catches a fly ball (fair or foul)
Base Awards
Single
Ground to 45’
Double
45’ to 65’
Triple
65’ to 85’
Home Run
Beyond 85’
Ground balls: Single if it reaches the 45’ line OR stops before the pitcher gets it.
Fly balls: Awarded by landing zone.
Bobbled balls: Best of where the fielder touched it OR where it landed.
Equipment & Rules
Bats: Yellow WIFFLE bats only (tape/newspaper mods OK).
No bunting – full swings only (weak contact is fine).
Home run catches: Legal if the fielder has one foot in fair territory.
Self-officiated: Teams call their own games; the batting team monitors strikes.
No substitutions during active play.
No stealing – runs must be forced.
Tournament Info
Arrival: 10 minutes before game time
Disputes: Resolved by tournament organizers
Standings: Points (Win = 3, Tie = 1, Loss = 0)
Tiebreaker: Run differential (Runs For minus Runs Against)
Fair play expected from all participants
Disputes: Resolved by tournament organizers
Standings: Points (Win = 3, Tie = 1, Loss = 0)
Tiebreaker: Run differential (Runs For minus Runs Against)
Fair play expected from all participants
Tie Games: If tied after 5 innings – start a runner on 2nd, 2 batters per inning, 5-swing max, play until a winner is decided.